4/10/2023 0 Comments Soundmagic spectral![]() SOUNDFILES PROCESSED WITH SOUNDMAGIC SPECTRAL: Badinerie with Spectral Bin Shift Badinerie with Spectral Blurring Badinerie with Spectral Dronemaker Badinerie with Spectral Emergence Badinerie with Spectral Filterbank Badinerie with Spectral Freezing Badinerie with Spectral Gate & Hold Badinerie with Spectral Gliding Filter Badinerie with Spectral Granulation Badinerie with Grain Streamer Badinerie with Spectral Harmonizer Badinerie with Spectral Partial Glide Badinerie with Spectral Shimmer Badinerie with Spectral Shuffle Badinerie with Spectral Stretch Badinerie with Spectral Tracing Badinerie with Spectral Weave ORIGINAL SOUNDFILES: Badinerie from Bach’s Suite in B Minor Click the button to donate via PayPal - thanks! Your donation to ongoing development will make this faster, and encourage further development. I am currently porting SoundMagic Spectral to the JUCE framework, which will allow for SoundMagic to run as a VST, AAX and for both Macs and PCs as well. When you think you've finished bounce out the whole this as a Wav and play with it some more - complexity is everything.Click here to download SoundMagic Spectral Beta 1.4 (compatible with Mac OS X 10.10 or later) Donate Remember to mix them across the stereo field with some movement, add layers of depth with reverb and eq. Make lots layers out of real sound, synths, effected sounds etc. I think it's good to have layers created by different techniques in a soundscape, if you just use the granular method for instance it all sounds a bit uninteresting. I also love the Reaktor instrument Metaphysical function and Skrewel for making synthetic layers. Often with granular effects like these digital artefacts are added so it's nice to add some reverb to smooth the sound out, a bit of reverse-reverb sounds nice too. Stretching out sounds like bowed cymbals is good fun. There's a free one called PaulStretch which is great. A much used technique for what you describe is using an extreme granular sample stretcher. It doesn't take much to make a sound completely unidentifiable. It's worth spending time with some good recordings playing with stretching, pitch-shifting, pitch-bending, reverse, adding effects in reverse, eq, reverb and worldizing before reaching for more exotic effects. After all, sound designers we're doing amazing eerie, unnatural and abstract sounds before protools came along - I had the pleasure of watching Eraserhead (1977) in the cinema recently and was really blown away by Alan Splet's atmospheric sound design. It's a good question, and I understand your desire to get involved with some new and exciting tools, we all love toys after all! Before you do though, it's worth considering how to create abstract soundscapes with conventional tools. Was wondering if anyone knew of one? Would love to get a wee application where I could load a sound like.say a metallic sound.and drag a few parameters around to creates really stunning ambience soundscapes that could accompany the videos.īe interested in your thoughts and suggestions on these soundscapes that aren't your average literal City-scapes :) I use Pro Tools so limited to those plugins and not the. I used to use one where you could load a sample in, and it would stretch, pitch manipulate, reverberate and cause great evolving textures to stem from the original sound (even an easy to use modular synthesiser). I guess my question is - do you guys know of any great free standalone apps (usually these are roughly made apps) that allow the creation of soundscapes/textures? ![]() some deep base sounds, strings etc as that's too set and simple. ![]() ![]() For the next project I'm involved with it's dark, deep, unnatural and all-round funky! Starting to tire of the literal soundscapes that most of my projects up to now have involved. ![]()
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